Comitis
Readme
File
Issues, Problem Reporting
This application is currently a work in progress and is known to have a
few minor (I hope) issues. If you find anything wrong with
the
app please let me know
so I
can attempt to
fix them.
Introduction
This application is designed to be used on a second monitor for the
game Evochron Mercenary. That said it will also work on a
single
display as it remembers where you place it. Users with two
displays will get the most use out of it thanks to the secondary
information system it employs for that game. It will display
and
inform you about the information it gathers from the game in a simple
and easy to read and use format.
Setting up EM to work
with Comitis
First of all create a text file called savedatasettings.txt in the
Evochron Mercenary directory and add these lines to it.
1000
<directory to save to, I use C:\sw3dg\EvochronMercenary\>
Make sure you include the last backslash on the second line.
By
default Comitis is set up to work in the same directory the game is
saved to and currently doesn't have any optional ability to work
elsewhere, this will come soon.
Once you have this file in place, a file called savedata.txt
will
be automatically created for you in the game directory
that Comitis
uses to get its information from.
Special Features
Log File
The application keeps a log every minute
of where
you are and how you are doing, it keeps two log files, one for general
status and the other is for cash status and is triggered when new cash
is found or taken away and is a comma seperated file and can be
imported into a spreadsheet program such as Office or OpenOffice.
Notes
The application allows you to keep
detailed notes
Pilot Back ups and Restores
The application allows you to back up
your important
pilot profiles and restore them at a later date quickly and easily from
a compressed format. (Assumes Pilot saves are in default directory)
Camera mode
If you take screen shots then this is a
useful tool
for you, pressing print screen will no longer require you to go into
paint or what have you to save the file. Comitis will
automatically save the file to a PNG image in the Screenshots sub
directory, thus saving you time and effort. PNG is
a good
quality image format, free of restrictions and can easily be converted
with most painting applications.
Audible Feedback
There is audible feedback for a few key
systems :-
- Cargo Full (Assumes all five
holds at 25 full)
- Low Fuel (Less than 100 left
in the tank)
- Cash In
- Cash Out
- Camera mode shot taken
Tour Guide
This system allows you to use premade
tours to get around in the game. This feature can be used to
either tour the massive universe of Evochron Mercenary or even to tell
a story in an interactive way. It could also be used to
direct a player to certain points of interest
if they enter the system
or a host of other possibilities. Optionally as well as html
text files for each step a wav file can be listed that will play when
the way point is reached, this feature would be particularly useful for
the story telling or newcomer introduction possibilities of
this feature.
Achievement Sub System
This will help you to keep track of your
progress through
the game via an achievements system (WIP), currently I am looking for
new ideas for achievements to add to the system, please contact me
if you have any.
Acknowledgments
This application wouldn't be possible without firstly Vice
for his
marvelous game and generous help and a big shout out to the forum
for their help as well.
This application uses icons from the Milky
Icon Set
With thanks to Delphi
Jedi
How To Make A Tour
Tour scripts are simple text files with the .tgf extention.
This program should have come with a few for you to look at
in the /tour/ subdirectory. If you open Test.tgf in notepad
you will see a lot of lines that don't seem to explain very much.
We'll now go through each section of the file and explain it
line by line.
Header Section 5 lines
Test Tour (Not Timed)
intro.html
5
0
false
The first line is the Name of the Tour.
The second points to an HTML file that will be loaded into the reader
when the file is first loaded in Comitis Tour Guide
The third line is the number of steps that are in the file.
The forth line is the type of tour, 0=normal waypoint triggered 1=timer
triggered
the fifth line tells Comitis Tour guide to hide the panel that has the
step captions in it. set this to true (lowercase) to hide
that panel, I call this story mode.
Now we come to the steps there are 12 lines per step we'll look at the
first
Welcome To Sapphire
-100000
-100000
-100000
0
0
0
step1.html
false
true
0
The first is the step caption, then the next three lines are point
X,Y,Z and then the three after that are System X, Y, Z Point XYZ is the
center point of a box 2000 wide, high and deep.
The next line points to an html file that will be loaded when that step
is triggered
The next is if there is sound file (true for yes there is)
The next line is the filename of the sound file to play when step is
triggered
The next is if to inform the user when the step is triggered
The last is the delay for that step for timed mode. This is in
milliseconds so a second is 1000 and so on.
Repeat this for each step you want and have indicated in the header.
The html format for the Tours is very flexible, please take a look at
the Story Mode.tgf and associated files for some ideas of what you can
do with this feature.