VS-2100A/OSW WASP class Sniper/Recon Fighter


Manufacturer: DukeOmsk Ship Works - Gagarin Cluster - Drake - Planet Omsk via Tereshkova L-Point

Length: 19 m
Weight: 42t
Crew: 1
Manoeuvrability: very good
Speed: Extreme

Defensive system:
LDS-Ejector seat
Smart ECM decoys

Drive system:
AM-Injector-Drive
Micro thrusters

Weapons systems:
Short Range: - Rapid Fire Storm PBC ~5 km
Long range: - Light Sniper Cannon ( fast bolt) ~25 km

Missile launchers :
4x Disruptor - Fast, hi life time, compl. disruption 6 sec.
4x Fake Decoy - Hi speed, 35 km, med. blast radius
1x Fat Boy - Hi Speed, 25km, Lrg. blast radius

Frag Value: 1
credited to the opposing team / opponent
decremented on friendly fire


The Sniper!

Best used as a sniper and for fast recon operations.

The long range sniper is energy based and has a zoom scope. It can be effective against attacking Guard bots and dogfighter craft, but requires practice and you need to lead the target a bit when aiming. Firing the Sniper cannon depletes the HUD and Sensor energy reserves completely, i.e. you are blind for 2 sec. after each shot.

When not in a good position to operate as a sniper, the Moth is better equipped for evasive strategies .

When you get in a tight spot run! If you can’t run:
Use the disruptor missile to stop your opponent, then fire the sniper while closing. Time your attack so that the HUD comes back online at close range. Use the storm cannon to finish the job.

Fake decoys are blast missiles that look and sound like a smart decoy and are very effective against attacking interceptors and fighters.
The Fat Boy missile can destroy a wing of 2 to 3 attacking interceptors if they are in close formation. Do not waste them on ships or stations that have PDTs.

To rearm and repair your ship to full capacity dock at your station or base.
Docking to an engineer utility ship will only reload you by 60% ( no Fat Boy ).