VS-2100A/OSW WASP class Sniper/Recon Fighter
Manufacturer: DukeOmsk Ship Works - Gagarin Cluster - Drake - Planet
Omsk via Tereshkova L-Point
Length: 19 m
Weight: 42t
Crew: 1
Manoeuvrability: very good
Speed: Extreme
Defensive system:
LDS-Ejector seat
Smart ECM decoys
Drive system:
AM-Injector-Drive
Micro thrusters
Weapons systems:
Short Range: - Rapid Fire Storm PBC ~5 km
Long range: - Light Sniper Cannon ( fast bolt) ~25 km
Missile launchers :
4x Disruptor - Fast, hi life time, compl. disruption 6 sec.
4x Fake Decoy - Hi speed, 35 km, med. blast radius
1x Fat Boy - Hi Speed, 25km, Lrg. blast radius
Frag Value: 1
credited to the opposing team / opponent
decremented on friendly fire
The Sniper!
Best
used as a sniper and for fast recon operations.
The
long range sniper is energy based and has a zoom scope. It can be effective
against attacking Guard bots and dogfighter craft, but requires practice and
you need to lead the target a bit when aiming. Firing the Sniper cannon
depletes the HUD and Sensor energy reserves completely, i.e. you are blind for
2 sec. after each shot.
When
not in a good position to operate as a sniper, the Moth is better equipped for
evasive strategies .
When
you get in a tight spot run! If you can’t run:
Use the disruptor missile to stop your opponent, then fire the sniper while
closing. Time your attack so that the HUD comes back online at close range. Use
the storm cannon to finish the job.
Fake
decoys are blast missiles that look and sound like a smart decoy and are very
effective against attacking interceptors and fighters.
The Fat Boy missile can destroy a wing of 2 to 3 attacking interceptors if they
are in close formation. Do not waste them on ships or stations that have PDTs.
To
rearm and repair your ship to full capacity dock at your station or base.
Docking to an engineer utility ship will only reload you by 60% ( no Fat Boy ).