Manufacturer: DukeOmsk Ship works - Gagarin Cluster - Drake - Planet
Omsk via Tereshkova L-Point
Length: 535 m
Weight: 388,209 t
Crew: 44 + 1
Manoeuvrability: Capital Ship
Speed: 1700 m/s
Drive:
improved military capital ship drive
LDS class 3
Defensive systems:
Point Defence Turrets
ECM Smart Decoy launcher
Auto repair 3
2 synchronized Military LDAs
Offensive systems:
Dual Antimatter enriched Wide Arc PBCs - ~16.5 km
Long Range Cannon (10 Shots) - ~ 23 km
Automated:
Firecon Sensor controlled, AM enr. Hvy. PBC turrets - ~10.5 km
Missiles Launchers:
48 Blast Wave Msl. - ~22 km
12 Tornado missiles - ~60 km
8 Fake Decoy missiles - ~ 40 km
6 seeker mines - ~ 15 km
8 Anti-Fighter Missiles - ~ 60 km
Frag Value: 8
credited to the opposing team / opponent
decremented on Friendly fire
The Relentless Hunter
Best used as station defence and in the search and
destroy roll to hunt down and destroy interceptor/ bomber attack wings.
The Black Buzzard has a high cruising speed, respectable firepower and a good
selection of missile weapons. Although smaller and more manoeuvrable than the
Guillotine class destroyer she still requires a good pilot who can handle
inertia well
Notable are the two Firecon
sensor controlled turrets: They are Antimatter enriched heavy PBCs.
The slower you move the better the Firecon sensors work!
A Black Buzzard Captain can actually stop his ship for a few moments when
surrounded by a horde of fighters!
Three
Missile systems provide good defence against fighters:
Fake decoy missiles look and sound like a smart decoy. Many fighter pilots have
been fooled by this disguise more than once.
Seeker mines not only damage a fighter heavily, but also disrupt it for a
second or two and make it an easier target for the Firecons.
The Anti-fighter missiles are fast, and extremely agile for long range defence
against fighters
The
48 Blast Wave missiles are ideal to attack bombers and interceptors who try to
hide in tunnels and hollow asteroids. The missiles large blast radius can often
reach an enemy deep inside a tunnel. Fired in numbers they can devastate an incoming
wing of attackers.
When fired in multiple low count volleys they may overwhelm a stations PDT
missile defence but they often explode ineffectively upon hitting the blast
wave of a leading missile.
To
rearm and repair your ship to full capacity dock at your station or base
Docking to an engineer utility ship will reload you by 60%.