MS-UTL98d /OSW Engineer Utility
Ship Pioneer
Manufacturer: DukeOmsk Ship Works Planet Omsk via Tereshkova
L-Point
Length: 42m
Weight: 572 t
Crew: 3 + 1
Manoeuvrability: Fair
Speed: 1550 m/s
Drive system:
High speed drive
Docking manoeuvre thrusters
Defensive systems:
Smart decoy ECM Launcher
synchronized LDA (top and bottom)
Point Defence (anti missile) Turrets
Heavy Hull Armour Plating
Offensive systems:
Wide Arc Neutron Bolt Cannon - ~10.5 km
(fires 120 five shot bursts)
Gunstar Cannon (3 shots) - ~ 2.1 km
Missile launchers:
16 x Anti-Fighter Msl. (very fast and quick) - ~ 60 km
2 x Seeker Mine (* see below) - ~ 15 km
2 x Fake decoy Misl. (strong and fast) - ~ 40 km
Frag Value: 5
credited to the opposing team / opponent
(decremented on friendly fire)
The Engineer
Tactical Support utility vessel.
The Pioneer is a fast heavily armoured, small sized ship that can:
Re-provision and rearm
other ships by docking to them.
Drop emergency repair kits
without docking (default is key H )
Heal Gunstars and some
stations by docking to them.
Deploy sentry turret Gunstars type 8ty8 (default is key G )
Emergency repair kits are
best aimed and dropped in a dive bomber fashion. The Pioneer has 5 of them.
8ty8 gunstars are remotely
controlled by the Pioneers firecon systems. They can only control 2 Gunstars at
any one time. If a Gunstar is destroyed the Pilot will be signalled that he can
re-deploy.
Here is another reason the
Pioneer pilot needs keep his eyes on the comms readout:
He is also often called by his team mates for repair, to re-load them, or for
strategic support by deploying a gunstar at a given position.
After re-supplying 3 ships, the Pioneer must dock to a station to re-provision
itself.
The heavy armour and speed of the pioneer are itīs
best defence! Heavy fire will do little damage but does knock the Pioneer
around considerably so strap down tightly! Tip: Under heavy fire keep cool,
target your base and use you autopilot to get out of there!
Although the Neutron Bolt cannon fires like a Gatling
and can do considerable damage, the Pioneer cannot dogfight well because the
enemy bolts knock it around so much.
For further protection It has an excellent anti
missile PDT defence and carries 16 anti-fighter missiles as well as Seeker
mines and Fake decoys for protection against fighters.
Note on Seeker mines They damage a
target heavily and also disrupt it for 2 sec. If no contact is within a range
of 15 km they remain in position and self destruct after 10 sec. Do not stay
near a stationary seeker mine!
Fake decoy missiles look and sound like a smart decoy. Many fighter pilots have
been fooled by this disguise often. Because they thought, they were just seeing
their own decoys.